A bowed section: three sawtooths spread apart and wandering against each other through an Oberheim's kind of filter, slow to arrive and slow to leave. Emphasis is how far the filter rings, singing past one.
Four notes played on it, from a Keyboard, as a patch plays it.
‘note’: note input · port midi · modulates the frequency of ‘osc1’ · modulates the frequency of ‘osc2’ · modulates the frequency of ‘osc3’ · into ‘track’
‘vel’: note input · port midi · signal velocity
‘in’: audio input · port in · into ‘sum’
‘one’: Constant · into ‘sumset’ · into ‘trackGainset’
‘sum’: Gain · into ‘shaper’
‘sumset’: Waveshaper · modulates the level of ‘sum’
‘osc1’: Worklet (your own code) · processor name atmosynth-analog · inputs 0 · outputs 2 · runs its author’s code · into ‘sum’ · wave turned by ‘Wave (0 triangle, 1 saw, 2 square, 3 narrow pulse)’ · detune turned by ‘Detune 1 (cents)’
‘osc2’: Worklet (your own code) · processor name atmosynth-analog · inputs 0 · outputs 2 · runs its author’s code · into ‘sum’ · wave turned by ‘Wave (0 triangle, 1 saw, 2 square, 3 narrow pulse)’ · detune turned by ‘Detune 2 (cents)’
‘osc3’: Worklet (your own code) · processor name atmosynth-analog · inputs 0 · outputs 2 · runs its author’s code · into ‘sum’ · wave turned by ‘Wave (0 triangle, 1 saw, 2 square, 3 narrow pulse)’ · detune turned by ‘Detune 3 (cents)’
‘shaper’: Waveshaper · oversampling 4× · into ‘dcblock’
‘dcblock’: Custom filter · into ‘vcf’
‘vcf’: Worklet (your own code) · processor name atmosynth-sem · inputs 1 · outputs 1 · runs its author’s code · into ‘vca’ · frequency turned by ‘Brightness (Hz)’ · resonance turned by ‘Emphasis (sings above one)’ · drive turned by ‘Drive’
‘track’: Gain · modulates the frequency of ‘vcf’
‘trackGainset’: Waveshaper · modulates the level of ‘track’
‘vca’: Gain · into ‘level’ · level set by ‘Amplitude’
‘level’: Gain · into ‘out’ · level turned by ‘Level’
‘out’: audio output · port out
‘Amplitude’: envelope, 4 points, on the level of ‘vca’ · holds at point 3